We will take a look at some of the most interesting emergent technologies and consider their pedagogical value.
You will need to have the Aurasma App installed and Aurasma account set up for this session.
Homework for this session – watch the following video. The speaker is a Los Angeles based artist who has an interesting and enthusiastic perspective on augmented and virtual reality and their potential for engagement and knowledge seeking through history.
What is VR like? You need to try it to fully understand, but this promotional video gives the best clue.
- Therapies – limb rehabilitation, PTSD therapy
- Place-based education, language learning
- Trainings & Simulations – aircraft, surgery, lab training, public speaking practice, teacher training, athletics
- Shared space & shared presence (Be in the same room together)
- Learning activities in a 3D Virtual Learning Environment
- Art, architecture, engineering
Students as creators
This music video was created using TiltBrush on the Vive in VR. What could you have your students create? What stories could they tell using VR?
Immersivity for less
- Cabin in the Woods – place-based experience created with a Theta360 camera ThingLink. Technically, not AR or VR (rather, immersive 360) but gives some impression of being immersed and can be viewed on a regular browser.
- Google Cardboard – inexpensive device that interfaces with your smart phone + app. Can be VR but lets you create your own immersive 360 images easily.
A bit more about AR.